Sunday, May 22, 2022

Proposal: Free Trade

In rule Basic Resources, append to the first paragraph:

A Guardian may transfer any of their Money or Livestock to another Guardian at any time.

Proposal: The Eight Horsemen of the Apocalypse

In the rule Prophecy, change “A Fate may be either Fire, Water, Earth or Conflict:” to “A Fate may be either Fire, Water, Earth, Conflict, Sea Monsters, Famine, Market Crash or Atheism:”

Add the following to the list of Fates in the same rule:

* The effect of Sea Monsters on a Districts is that the Foreign power whose Embassy is situated in that District at the time that the Prophecy is enacted is omitted when Embassies are redistributed during this Auguring action, and that Embassy of this District is instead set to Uninhabited.
* The effect of Famine on a District is that each Atlantean who owns a Farm in that District loses 2 Livestock, to a minimum of zero.
* The effect of Market Crash on a District is that each Atlantean who owns a Shop in that District loses 4 Money, to a minimum of zero.
*The effect of Atheism on a District is that each Atlantean who owns a Temple in that District loses 3 Piety, to a minimum of zero.

If the text “Each foreign power has an Embassy in each of the Districts other than the Palace” appears in the ruleset, change the “has” in that sentence to “can have”, and add to the end of that sentence “; Embassies can also be Uninhabited”.

If the text “Guardians may not create Embassies” appears in the ruleset, add the following to the end of it “; however, Embassies may be Uninhabited.”

If Proposal: Foreign Soil was enacted, change the effect of Sea Monsters to read as follows:

* The effect of Sea Monsters on a Districts is that the Embassy that is situated in that District has its ownership set to Uninhabited after Embassies are redistributed during this Auguring action.

Proposal: Money Never Sleeps

If there is a rule called Foreign Commerce, change “as a daily action” in it to “at any time”.

Proposal: Visions of the Future

In “The Queue”, replace:

* Selecting an Audient and privately informing them of the Prophecy’s District
* Selecting an Audient and privately informing them of the Prophecy’s Fate

with:

* Selecting an Audient and privately informing them of the Prophecy’s District, in a message of the format “I see a disaster in X”, where X is the District
* Selecting an Audient and privately informing them of the Prophecy’s Fate, in a message of the format “I see a great X”, where X is the Fate
* Selecting an Audient and informing them, in a cryptic manner, of a prediction about something that the Oracle believes may happen later in the game (in a message which follows neither the District nor Fate message format, and which may refer to potential scams and loopholes)

Adding some genuine oracular prophecy about future events. This is explicitly overriding the Scam-Neutral imperial style I announced upon ascension, but I’ll otherwise keep that in place. (Also making the vanilla District/Fate prophecies unambiguous so that people know what they’re getting.)

Proposal: Foreign Soil

In “Buildings”, replace “owned by a single Guardian” with:-

owned by a single Guardian or Foreign Power

And after “Farm” in that rule, add “, Embassy”.

To the end of that rule, add:-

Guardians may not create Embassies.

For each District in which a foreign power has an Embassy, add an Embassy Building to that District, owned by that foreign power. (This is not considered to be “creating” those Embassies for the purposes of the Buildings rule.)

Remove the text “Each foreign power has an Embassy in each of the Districts other than the Palace. The Embassy in each District is publicly tracked.” from “Trade Routes”.

In the Auguring action, replace “Secretly randomly assigning the Embassy in each District other than the Palace such that each foreign power has an Embassy in one District” with:-

If there is more than one Embassy, swap the ownerships of those Embassies in a secretly random manner, so that each Embassy changes ownership

Perhaps we could make Embassies into regular buildings which can also burn down, get washed away, etc.

Proposal: Foreign Commerce

If the proposal “Trade Routes” was enacted, add a subrule to Trade Routes called “Foreign Commerce”:

Each of the foreign powers imports one resource and exports another.
- Mycenae imports Money and exports Piety
- Sardinia imports Money and exports Livestock
- Crete imports Piety and exports Money
- Troy imports Piety and exports Livestock
- Alexandria imports Livestock and exports Money
- Heliopolis imports Livestock and exports Piety

When a Guardian owns a building in a region with an Embassy or is the Baron of a region with an Embassy, they may, as a daily action, select one such Embassy and use it to Conduct Foreign Commerce:
- Spend some amount of the resource that the Embassy’s foreign power imports.
- Gain an amount of the the resource that the Embassy’s foreign power exports equal to one third of the amount that you spent (rounded down).

Saturday, May 21, 2022

Returning to safety

I’m unidling

Proposal: And Now The Weather

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 22 May 2022 08:56:31 UTC

In “The Queue”, replace “Posting a blog entry announcing which Building was removed” with:-

* Posting a blog entry announcing what changes (if any) were made to the gamestate as a result of applied Fates during this action

Given that the Fates may now have other consequences, or none at all.

Auguring

No Buildings were removed from Atlantis on this day.

Friday, May 20, 2022

Proposal: Trade Routes

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 22 May 2022 08:55:39 UTC

Add a new dynastic rule, called Trade Routes:

Atlantis maintains trade agreements with six foreign powers. Each foreign power has an Embassy in each of the Districts other than the Palace. The Embassy in each District is publicly tracked.

The foreign powers are: Mycenae, Sardinia, Crete, Troy, Alexandria and Heliopolis.

Add the following as a new step in the Auguring atomic action, immediately before “Adding themselves to the end of the Path”:

Secretly randomly assigning the Embassy in each District other than the Palace such that each foreign power has an Embassy in one District.

Randomly assign the Embassies in each District such that each foreign power has an Embassy in one District.

I hope this city sinks

Unidle me please

Proposal: The Manor

Withdrawn. Failed by Kevan.

Adminned at 22 May 2022 08:48:28 UTC

In the last parapraph of rule Atlantis, replace:

If a Guardian owns the Deed for a District then that Guardian may be said to be the Baron of that District.

with:

A Guardian is the Baron of a District if they own the Deed for the District, or if they own the only House in the District and no other Guardian owns the Deed.

In rule “The Queue”, replace “each Atlantean who owns a Deed” with “each Baron”.

In rule “Prophecy”, replace the bullet point:

* The effect of Conflict on a District is that any Guardian holding its Deed ceases to hold it

with:

* The effect of Conflict on a District is that any Guardian holding its Deed ceases to hold it. If no Guardian holds the Deed, but there is only one House in the District, this House is destroyed.

Proposal: Si, Barone

Timed out 3 votes to 4, with the Oracle’s DEF becoming AGAINST. Failed by Kevan.

Adminned at 22 May 2022 08:47:58 UTC

After the sentence which reads “If the Queue is empty, any Atlantean may move all Atlanteans who are on the Path to the Queue, retaining their order.” add:

They should then add the names of each Atlantean who owns a Deed to the Queue again, this time in a random location.

Proposal: Trading Hours

Timed out 6 votes to 1. Enacted by Kevan.

Adminned at 22 May 2022 08:18:46 UTC

After the first bullet point in the Declaring action, add:-

* Optionally Conduct Trade between two different Buildings they own in adjacent Districts

Replace “When a Guardian owns at least two different buildings that are in adjacent Districts they may, as a daily action, select two such buildings and use them to Conduct Trade. The effects of Conducting Trade depend on the chosen buildings in question, as follows:” with:-

The action of Conducting Trade has an effect based on the Buildings chosen, as follows:

Moving Trade from a daily action to a step of the player turn.

Proposal: Peripatetics

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 21 May 2022 09:26:48 UTC

Insert the following paragraph before the last three bullets of the Auguring action (breaking that bullet list into two):

Promenading is an atomic action with the following steps:

Add a bullet point after the first in the Declaring action:-

* Optionally perform a Promenade (if no other Guardian has done so since the most recent Auguring)

Per comments on Gods, Goats and Guys, making this an optional player action would give players more to do, and some tension about the best time to take a promenade.

Unidling as well

Hi would someone unidle the newly minted high school graduate please and thank you <3

(I mean me btw)

Friday, May 20, 2022

I HAVE ARRIVED.

I unidle. Quorum is unchanged.

Yay!

Proposal: Ancient Atlantean Financial Products, Inc.

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 20 May 2022 07:22:12 UTC

If there is a rule called Prophecy, add the following to it as a subrule, called Insurance:

A Guardian may have any amount of Insurance, which is publicly tracked and defaults to none. At any time, any Guardian may spend 10 Money to buy x Insurance, where x is the name of a Fate.

If a Guardian has been affected by a Prophecy in the most recent Auguring action - where “being affected” is limited to changes being applied to buildings that were owned by that Guardian immediately before the Auguring action, changes to buildings in a District for which that Guardian was the Baron at the time of the Auguring action, and/or changes to their ownership of any Deed as a result of that Auguring action - and that Guardian owns Insurance of the type of Fate in that Prophecy, then they may Claim, which is an atomic action with the following steps:

* Spend the qualifying Insurance;
* Gain 5 Money per Building that they owned whose type has changed as a result of the most recent Auguring;
* Gain 15 Money per Building that they owned that they no longer own as a result of the most recent Auguring, and immediately rebuild that Building;
* Gain 50 Money per Deed that they owned that they no longer own as a result of the most recent Auguring.

Proposal: Zoning

Reached quorum 6 votes to 1. Enacted by Kevan.

Adminned at 20 May 2022 07:20:23 UTC

To “Buildings”, add a paragraph:-

A Farm may not be created in the Palace, Odeon or Docks. A Shop may not be created in the Palace or the Fields.

Remove all Farms from the Palace, Odeon and Docks. Remove all Shops from the Palace and Fields.

Proposal: Called It

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 20 May 2022 07:18:30 UTC

Enact a new rule, “Prophecy”:-

The Oracle may privately track a single Prophecy, which describes a District and a Fate.

A Fate may be either Fire, Water, Earth or Conflict:

* The effect of Fire on a District is that a random Building in that District (if any are there) is removed from the game, along with all other Buildings of that type in that District.
* The effect of Water on a District is that a random Building in that District (if any are there) becomes a House.
* The effect of Earth on a District is that a random Building in that District (if any are there) is removed from the game.
* The effect of Conflict on a District is that any Guardian holding its Deed ceases to hold it

Whenever the Oracle is required to select an Audient, they do so by selecting a secretly random instance of a Piety point from among all those held by Guardians: the holder of that Point is the Audient. (If no Guardians have Piety points, the Audient is selected at secretly random from all Guardians.)

Remove the second and third bullet points of Auguring, and add in their place:-

* If a Prophecy is tracked, apply the effect of its Fate to its District
* Selecting a secretly random District and secretly random Fate to become the new Prophecy
* Selecting an Audient and privately informing them of the Prophecy’s District
* Selecting an Audient and privately informing them of the Prophecy’s Fate

Giving one or two randomly pious players a heads-up about the next round’s disaster, and some different types of event to be alert for.

Proposal: The Circular City

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 20 May 2022 07:16:06 UTC

Add the following to the rule Basic Resources:

The Districts of the city are organised in a circle, except for the Palace which sits at the centre. They are organised such that every District is adjacent to three other Districts: the ones to their clockwise and counter-clockwise, and the Palace itself in the middle. Starting from the northmost district and moving clockwise, the order of the Districts is as follows: the Hill, the Gates, the Fields, the Docks, the Odeon and the Agora.

When a Guardian owns at least two different buildings that are in adjacent Districts they may, as a daily action, select two such buildings and use them to Conduct Trade. The effects of Conducting Trade depend on the chosen buildings in question, as follows:
* Temple-Shop: The Temple buys incense for its rituals. Gain 1 Piety and 1 Money.
* Temple-Farm: The Temple sacrifices a goat. Lose 1 Livestock and gain 3 Piety.
* Temple-House: Believers come to pray. Gain 2 Piety.
* Shop-Farm: The shop augments its range with fresh produce. Gain 1 Money and 1 Livestock.
* Shop-House: Shoppers come to shop. Gain 2 Money.
* Farm-House: Extra workers lead to bumper harvests. Gain 2 Livestock.

Wednesday, May 18, 2022

Coming on back

May I be unidle? Swear I’ll try to stay active this time lol.

Proposal: Gods, Goats and Guys

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 19 May 2022 08:04:13 UTC

Add the following to the end of the Auguring Atomic Action:

* For each Temple, grant its Owner 2 Piety per House in the same District, and grant the Baron of that District 2 Piety;
* For each Shop, grant its owner 5 Money, and grant the Baron of the District in which it sits 2 Money per Shop in that District;
* For each Farm, grant its owner 1 Livestock

Create a new dynastic rule called Basic Resources, with the following text:

Each Guardian has a value for Piety, Money and Livestock, each of which is publicly tracked and defaults to zero.

Proposal: In Deed And Truth

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 19 May 2022 08:03:07 UTC

If either Proposal: Beachfront Property or Proposal: Queue Here were not enacted then this proposal has no effect.

Add the following to the end of the rule called Atlantis:

Each District has a Deed. Each Guardian may hold any number of Deeds, defaulting to none; the Deeds held by each Guardian are publicly tracked. If a Guardian owns the Deed for a District then that Guardian may be said to be the Baron of that District.

In the rule The Queue, amend the bullet point which reads “* Creating a Building of any Type in any District, owned by themselves” to say:

* Creating a Building of any Type in any District, owned by themselves; or, take possession of a Deed which is not held by any other Guardian.

Proposal: Queue Here

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 19 May 2022 07:59:32 UTC

If the proposal “Beachfront Property” enacted, then enact a new rule, “The Queue”:-

The Queue and the Path are two ordered lists of Atlanteans, both publicly tracked. (Guardians and the Oracle are collectively known as Atlanteans.)

If a Guardian is the first Atlantean in the Queue, they may perform the following atomic action, known as Declaring:

* Removing themselves from the Queue
* Creating a Building of any Type in any District, owned by themselves
* Adding themselves to any position on the Path

If the Oracle is the first Atlantean in the Queue, they may perform the following atomic action, known as Auguring:

* Removing themselves from the Queue
* Selecting a random District
* If the selected District has any Buildings, removing one of those Buildings from the game at random
* Adding themselves to the end of the Path
* Posting a blog entry announcing which Building was removed

If the Queue has not changed for 48 hours, any Atlantean may remove the first Atlantean from the Queue. If an Atlantean appears in neither the Queue nor the Path, they may add themselves to the end of the Path. Whenever an Atlantean is unidled, they are removed from the Queue and Path (if present in either) and then added to the end of the Path.

If the Queue is empty, any Atlantean may move all Atlanteans who are on the Path to the Queue, retaining their order.

Add each Guardian to the Queue in a random order, followed by the Oracle.

Basic game loop: take turns to build a building, with the Oracle eliminating one randomly-selected building each round. If we wait more than 48 hours for someone to take their move, they’re dropped from the queue system until they choose to rejoin it.

Proposal: Beachfront Property

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 19 May 2022 07:55:34 UTC

Enact a new rule, “Atlantis”:-

The island city of Atlantis is divided into seven Districts:

* The Palace
* The Odeon
* The Agora
* The Hill
* The Gates
* The Fields
* The Docks

Enact a new rule, “Buildings”:-

A number of Buildings exist in the city, each having a Type and a District, and being owned by a single Guardian: this information is publicly tracked.

The Building Types are Temple, Shop, Farm and House.

Ascension Address: The Fall of Atlantis

“Now in this island of Atlantis there existed a confederation of kings, of great and marvellous power, which held sway over all the island, and over many other islands also and parts of the continent…”

The assembled guardians of the city file out from between the pillars of the oracle’s temple, into the drowsy summer’s evening. The sun is beginning to set over the darkening ocean, picking out the sails of distant ships and burnishing the thin clouds. From the hill above the rooftops of Atlantis, the guardians exchange murmurs, struggling to untangle the threads of what the oracle had told each of them: that a part of Atlantis would be swallowed by the earth - “no, the implication was by water, a storm, a deluge” - “hardly so, the oracle spoke of buildings in flame, a terrible fire” - “I took that to be a great battle, a bombardment, we must look to our defences” - “no, the oracle told me that the city would never be taken by a foreign power…” Others, perhaps realising the true weight of the oracle’s words, do not speak.

Torches are raised around the temple entrance and the group walks from the light, threading their way beneath the ropes and pulleys that hang across the growing streets. Still equivocating over the oracle’s prophecies, they head towards the palace district, some with confidence and others with trepidation.

Rename “Memory of Atlantis” to “Guardian”, and “Linguist Team” to “Oracle”. Rename the “Atlantean Codex” wiki page to “Atlantean City Plan”.

Post-dynastic discussion

A post for discussion of the dynasty that has just ended: what worked and what didn’t, why people did the things that happened in the dynasty and didn’t do the things that didn’t, and what future generations can learn from it.

Tuesday, May 17, 2022

Declaration of Victory: Antikythera Pattern

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 18 May 2022 06:44:02 UTC

The corroded bronze wheels continue their slow rotations unopposed. Forgotten glyphs begin to align among a constellation of barnacles, and the fate of Atlantis suddenly becomes clear.

“If a Memory of Atlantis has had Consensus for the past 24 hours, then it has achieved victory and the next dynasty should reflect their Recollection.”

This is the case, with the Atlantean Mind Control Device proposal enacting a little over 24 hours ago. I believe I have achieved victory.

Monday, May 16, 2022

Proposal: Kraken O’Clock [Special Case]

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 17 May 2022 07:55:57 UTC

If the proposal “The Kraken Sleepeth” enacted, replace “three or fewer” with “two or fewer” in the rule “Dormancy”.

Per Josh’s comment on The Kraken Sleepeth, maybe we should run this at a safer level, but remember to stop and look around the next time that we drop to three active players.